The Romany Tales


A Dark Role-Playing Campaign designed on the fly and GMed by Scott David Gray.

          Warhammer is a dark Fantasy world, in a setting otherwise similar to the Holy Roman Empire ("which was none of the above," as my History Professor used to say) in the Renaissance. The characters are Romany entertainers -- mostly family members -- living in a wagon caravan. The characters subject to prejudice and hostility from the surrounding Imperials.
          We are using Warhammer Fantasy Roleplay 2nd Edition, by Black Industries. The Romany in this world hail originally from the "Romany" nation, which is now in ruins and overrun in the area of the world now called The Badlands. Most of the surviving Romany in the world live as vagrants in the Old World, living in the Southern areas of Talabcland, though some (like the PCs) are nomadic and roam about the region.
          This campaign takes place 100 years in the future of my last WFRP game, and people are advised to visit that page to see some of the (now antiquated) game handouts.
          I have attempted to make the campaign up in an episodic way -- to make it easier for one set of players to come to one session and another set of players to come to the next session.

          The Cast

          Sessions (These dates map roughly on to when the session was played -- I suspect that this list is not 100% accurate):

  1. 05/28/2006 Maglind the Witch? (Anjo, Casamir, Maglind)
  2. 06/17/2006 Brandenberg pig farm (Casamir, Maglind)
  3. 07/08/2006 Askra, the Rodent of Unusual Size (Gregor, Maglind, Ulandir, Zena)
  4. 07/13/2006 Orks! (Maglind, Ulandir, Zena)
  5. 07/29/2006 Nuln, University in Flames (Gregor, Maglind, Zena)
  6. 08/19/2006 Nuln II (Gregor, Maglind, Ulandir, Zena)
  7. 09/30/2006 Haunted House Prequel (Casamir, Maglind, Marioos, Zena)
  8. 10/15/2006 Nuln III (Ulandir, Zena)
  9. 11/02/2006 Nuln IV (Maglind, Ulandir, Zena)
  10. 12/07/2006 Nuln V (Gregor, Zena)
  11. 01/06/2007 Nuln VI (Gregor, Zena)
  12. 01/14/2007 Hush (Maglind, Ulandir, Zena)
  13. 01/28/2007 Ubersreik I (Maglind, Ulandir, Zena)
  14. 02/18/2007 Ubersreik II, Haunted House (Anjo, Gregor, Maglind, Zena)
  15. 02/25/2007 Rough Night at the Three Feathers -- a canned adventure from Plundered Vaults (Gregor, Ulandir, Zena)
  16. 03/11/2007 Ubersreik III, the Great Convergeance (Gregor, Maglind, Ulandir, Zena)
  17. 04/14/2007 Piper's Rest (Gregor, Maglind, Zena)
  18. 04/29/2007 Piper's Rest II (Gregor, Maglind, Ulandir, Viktor, Zena)
  19. 05/27/2007 Swamp Thing (Maglind, Marioos, Viktor, Zena)
  20. 07/08/2007 Steindorf I (Gregor, Maglind, Ulandir, Viktor, Zena)
  21. 09/01/2007 Steindorf II (Gregor, Maglind, Marioos, Zena)
  22. 09/15/2007 Steindorf III (Ulandir, Maglind, Zena)
  23. 10/13/2007 On the Road Again (Maglind, Viktor, Zena)
  24. 11/17/2007 Ulandir and the Basilisk (Maglind, Ulandir, Zena)
  25. 12/22/2007 On First Hearing of Baron Luftang (Gregor, Maglind, Zena)
  26. 01/05/2008 In Nuln for a Memorial (Casamir, Gregor, Ivan, Maglind)
  27. 01/26/2008 FeeBee Goats and Men with Forks (Casamir, Gregor, Ivan, Maglind, Marioos, Zena)
  28. 02/17/2008 Craczo (Gregor, Ivan, Maglind, Viktor, Zena)
  29. 03/03/2008 Craczo II (Casamir, Ivan, Maglind, Viktor, Zena)
  30. 03/30/2008 Craczo III (Casamir, Ivan, Maglind, Zena)
  31. 04/26/2008 Fort Spry I The Arraignment (Casamir, Maglind, Viktor, Zena)
  32. 05/11/2008 Fort Spry II Interrogating Witnesses (Casamir, Ivan, Maglind, Viktor, Zena)
  33. 05/26/2008 Fort Spry III The Trial and the first Scourging (Ivan, Maglind, Viktor)
  34. 06/08/2008 Terror in Talabheim I (Casamir, Genosaine, Gregor, Ivan, Maglind)
  35. 06/21/2008 Terror in Talabheim II (Gregor, Maglind, Zena)
  36. 07/06/2008 Terror in Talabheim III (Gregor, Ivan, Maglind, Zena)

          As far as die-rolling conventions, we do not use the base WFRP "roll percentile dice under the relevant attribute of your character." Instead, we roll percentile dice and add the result to the relevant attribute. Generally, a "normal" success is 101, a "routine" success is 81, an "extraordinary" success is 131, etcetera. In addition to announcing the number you roll, if the dice come up 01, 02, 03, 99 or 00 (01-03 is a critical failure, and 99-00 is a critical success), you should announce that as well.

          Over the course of 34 sessions characters have earned between 1650 and 3325 XP (in addition to the free advance, and skill/talent list from starting career).

         New characters brought in by new players start with 1600 XP. Players may choose (instead of rolling) their careers, with the caveat that if playing a Romany character, certain careers are off limits for them or require a great deal of justification in writing a background. We also use the "Shallya's Mercy" rule for character generation.

House rules:

Other things:

Please see:


For more information, please contact Scott David Gray.