Copyright notice

© 1994 by Scott Gray and Sharon Tripp. These pages may not be reproduced for profit. They may be copied, provided they are not altered and the authors' names remain attached.

Next section | Contents

Dominion -- Table of Contents

"It has continually struck us that there is no element in modern life that is more lamentable than the fact that the modern man has to seek all artistic existence in a sedentary state. If he wishes to float into fairyland, he reads a book; if he wishes to dash into the thick of battle, he reads a book; if he wishes to soar into heaven, he reads a book; if he wishes to slide down the banisters, he reads a book. We give him these visions, but we give him exercise at the same time, the necessity of leaping from wall to wall, of fighting strange gentlemen, of running down long streets from pursuers -- all healthy and pleasant exercises. We give him a glimpse of that great morning world of Robin Hood or the Knights Errant, when one great game was played under the splendid sky. We give him back his childhood, that godlike time when we can act stories, be our own heroes, and at the same instant dance and dream."

--G.K. Chesterton, 1905, The Club of Queer Trades

Disclaimer

No part of this book may be distributed, unless the text of the entire section in question is duplicated verbatim with no additions or changes. Charging fees or admission to play or otherwise profiting from administering this game or sales of this material, without express permission from the authors, is likewise a violation of the copyright.

Safety guidelines outlined in this manual should be adhered to. However, the mention of certain safety regulations in this game should not be construed as a claim that such safety guidelines are complete. There are innumerable safety issues that must be addressed, moment by moment, by each player and organizer of a live-action boffer game. Ensuring safety is the responsibility of the players and organizers of such games; there is no way in which a book of any size could thoroughly address every safety issue that might come up over the course of play.

All characters in this work are fictitious; any resemblance to persons living or dead is purely coincidental.


Contents


Concepts and Basics

Live Action Roleplaying

Introduction to Dominion


Rules Section -- Main Rules

Action

Combat

Armor

Subduing

Offensive Maneuvers

Defensive Maneuvers

Wounds

Healing

Killing Blows

Unconsciousness

Death

Rules Section -- Locks & Traps

Locks

Engineering

Dangers and Traps

Rules Section -- Alchemy

Components

Elixirs and Alchemical Mixtures

Rules Section -- Magery

Playing a Mage

Powers

Rituals

Warding

Attuning

Negating Powers

Rules Section -- Miscellaneous Rules

Buying and Selling

Falling

Food

Pregnancy

Restricting Movement

Searching and Stealing

Strength

Time Between Events

Rules Section -- Making a Character

Character Creation

Abilities

Ability List

Ability Descriptions

Rules Section -- Skills

Skills

Skill Descriptions

Rules Section -- Game Play

Character Advancement

Events

Suggested Regulations


Campaign Section -- History

Emeth Campaign

Campaign Section -- Religion

Faiths

The Way

Sects

Existant Sects

Ikhtar

Tephar

Campaign Section -- Isseter

Isseter


Game Master Section -- Main Section

Randomness

Game Items

Research and Skill Creation

Tips on GMing Live Action

Character Advancement

Character Histories

Rank

Illness

Game Master Section -- Rules Tips and Options

Armor

Death Visions

Engineering and Smithing

Fleshshaping

Healing

Improvised Weapons

Game Master Section -- Components and Ingredients

Components and Rarity

Tools

Component List

Sample Components

Conditions and Frequency

Game Master Section -- Alchemy

Addictions

Alchemical Formulas

Game Master Section -- Magical Rituals

About Magic Rituals

Magical Elixirs

Game Master Section -- Creatures

Logistics-Controlled Characters

Creatures


Appendix A -- Props

Props and Physical Representations

Makeup

Costume

Armor

Weapons

Shield

Traps and Dangers

Locks

Appendix B -- Skills i. Combat & Physical

Appendix B -- Skills ii. Chirurgery & Medical

Appendix B -- Skills iii. Engineering

Appendix B -- Skills iv. Alchemical Formulas

Appendix B -- Skills v. Faith, Empathy & Will

Appendix B -- Skills vi. Magical Powers

Adept

Conjurer

Diviner

Enchanter

Illusionist

Necromancer

Sorcerer

Transmuter

Appendix B -- Skills vii. Magical Rituals

Appendix B -- Skills viii. Miscellany

Appendix C, D, E, F. Weapons, Prices, Glossary, Bibliography

C - Weapon List

D - Price List

E - Glossary

D - Bibliography


Next section | Contents | Top of Page