| Name: Vincent Langdon | Player: NPC | |
|---|---|---|
| Concept: Former Vampire | ||
| Character type: White Hat | ||
| Description | |||
|---|---|---|---|
| Gender: Male | Age: 27 | Hair: Black | |
| Race: | Height: 5'9" | Weight: 164 lbs | Eyes: Hazel |
| Physical Attributes | Mental Attributes | Secondary Attributes | ||||||
|---|---|---|---|---|---|---|---|---|
| Strength: | 3 | Intelligence: | 2 | Life Points: | 46 | |||
| Dexterity: | 4 | Perception: | 4 | |||||
| Consitution: | 3 | Willpower: | 2 | |||||
| Qualities and Drawbacks | ||||
|---|---|---|---|---|
| Quality or Drawback | Level | Cost | XPs | Notes |
| Attractiveness Quality | 2 | 2 | 0 | |
| Good Luck | 2 | 2 | 0 | |
| Hard to Kill | 4 | 4 | 0 | |
| Natural Toughness | 1 | 2 | 0 | |
| Nerd | 1 | 3 | 0 | Two levels of may be added to Mental Attributes, but not to the same Attribute. You also gain +2 levels to your Computers, Knowledge, or Science skills, but suffer a -1 penalty to Social skill rolls. |
| Dependent (Mom, Rebecca) | 1 | -2 | 0 | |
| Resources Drawback | 1 | -2 | 0 | |
| Rank (Baptist minister) | 1 | 2 | ||
| Physical Disability - Missing or Crippled Arms | 1 | 0 | -4 | |
| Skills | ||||
|---|---|---|---|---|
| Skill | Level | Cost | XPs | Notes |
| Crime | 2 | 2 | 0 | |
| Getting Medieval | 3 | 3 | 0 | |
| Influence | 2 | 2 | 0 | |
| Knowledge | 2 | 2 | 0 | |
| Mr. Fix-it | 2 | 2 | 0 | |
| Notice | 2 | 2 | 0 | |
| Occultism | 2 | 1 | 4 | |
| Sports | 1 | 1 | 0 | |
| Wild Card (Vampires) | 2 | 2 | 0 | |
| Wild Card (Religion) | 2 | 0 | 9 | |
| Equipment |
|---|
| Leather Duster for Vampire Huntin' Armor Value: 2. Crossbow 7 / 16 slash/stab Damage: 16. Damage Type: Slash/stab. Stake 7 / 6 slash/stab Damage: 2 x Strength. Damage Type: Slash/stab. Thrown Stake 6 / 4 slash/stab Damage: 2 x (Strength - 1). Damage Type: Slash/stab. Aiming 7 Roll: Percpetion + (Gun Fu or Getting Medieval), or Brains Score. Notes: Add Success Levels to shooting roll. Feint 5 Roll: Intelligence + Getting Medieval or Kung Fu, or Brains Score. Damage: None. Notes: Add Success Levels to next action. Knockout 5 / Roll: Dexterity + Gun Fu or Getting Medieval - 2, or Combat Score - 2. Damage: Half damage of attack. Through the Heart Roll: Combat Maneuver - 3. Damage: Varies by weapon. Dodge 7 Roll: Dexterity + Acrobatics or Getting Medieval or Kung fu, or Combat Score. Damage: None. |
| Notes |
|---|
| Missing his left arm, from just below shoulder. 35 spent XP by end of session 306. 6 Drama Points. |
| Character Sheet by UniForge Version: 1.1.4. Last Modified 2011-03-06 21:20:03 |