Name: Special Agent Lieutenant John McCallister Player: NPC
Character type: Hero

Description
Gender: Male Age: 37 (appears 43) Hair: Black and gray
Race: Height: 6' Weight: 200 Eyes: Brown

Physical Attributes Mental Attributes Secondary Attributes
Strength: 5 Intelligence: 4 Life Points: 47
Dexterity: 5 Perception: 3
Consitution: 2 Willpower: 3 Drama Points: 10

Qualities and Drawbacks
Quality or Drawback Level Cost XPs Notes
Initiative Commando 1 4 0 Bonus Attributes apply to two separate attributes. You may also choose Fast Reaction Time or Situational Awareness for free (erase the cost normally associated with the Quality), +3 levels of Hard to Kill (again, erase the cost normally associated with the Quality), and a level 3 Obligation (but you get no points for it, so erase the "cost" for that as well).
--
Hard to Kill 3 0 0
Fast Reaction Time 1 0 0
--
Obligation 3 0 0
--
Acute Senses (Hearing) 1 2 0
Attractiveness Quality 2 2 0
Contacts 3 3 0
Military Rank 3 3 0 0 - Corporal, 1 - Sergeant, 2 - Sergeant FC, 3 - Lieutenant, etc.
Natural Toughness 1 2 0
Nerves of Steel 1 3 0
Resistance Pain 2 2 0 Resistance works against one of Poison, Demonic Powers, and Pain. Purchase separate Resistances to provide a measure of resistance against more than one of those three.
Resistance Poison 1 1 0 Resistance works against one of Poison, Demonic Powers, and Pain. Purchase separate Resistances to provide a measure of resistance against more than one of those three.
Resistance Demonic Powers 4 4 0 Resistance works against one of Poison, Demonic Powers, and Pain. Purchase separate Resistances to provide a measure of resistance against more than one of those three.
Resources Quality 1 2 0
Situational Awareness 1 2 0
--
Addiction (Cigars) 1 -1 0
Adversary (Ithaqua) 2 -2 0
Adversary (William Macy) 2 -2 0
Honorable 2 -2 0
Impaired Senses (Eyesight) 1 -1 0
Obsession Vampires, kill em all 1 -2 0

Skills
Skill Level Cost XPs Notes
Driving 1 1 0
Getting Medieval 2 2 0
Gun Fu 5 5 0
Influence 1 1 0
Knowledge 1 1 0
Kung Fu 1 1 0
Mr. Fix-it 3 3 0
Notice 2 2 0
Occultism 1 1 0
Science 1 1 0
Sports 2 2 0

Equipment
Aiming 8 or 5 / 0
Roll: Percpetion + (Gun Fu or Getting Medieval), or Brains Score.
Notes: Add Success Levels to shooting roll.
Reference: Buffy109.

Feint 6 or 5 / 0
Roll: Intelligence + Getting Medieval or Kung Fu, or Brains Score. Damage: None.
Notes: Add Success Levels to next action.
Reference: Buffy110.
Disarm 5 or 3 / 0
Roll: Dexterity + Getting Medieval - 2, or Dexterity + Kung Fu -3, or Combat Score - 2. Damage: None.
Notes: Resisted by Parry.
Reference: Buffy110.

Grapple 8 / 0
Roll: Dexterity + Kung Fu +2, or Combat Score +2. Damage: None.
Notes: Impairment varies.
Reference: Buffy110.

Kick 5 / 12 bash
Roll: Dexterity + Kung Fu - 1, or Combat Score - 1. Damage: 2 x (Strength + 1). Damage Type: Bash.
Reference: Buffy111.

Punch 6 / 10
Roll: Dexterity + Kung Fu, or Combat Score. Damage: 2 x Strength. Damage Type: Bash.
Reference: Buffy112.

Slam-Tackle 7 / 10
Roll: Strength + Sports, or Muscle Score. Damage: 2 x Strength. Damage Type: Bash.
Reference: Buffy112.

Spin Kick 4 / 14
Roll: Dexterity + Kung Fu - 2, or Combat Score - 2. Damage: 2 x (Strength + 2). Damage Type: Bash.
Reference: Buffy112.

Takedown 6 / 5
Roll: Strength + Kung Fu, or Combat Score. Damage: Strength. Damage Type: Bash.
Notes: Knocks target down.
Reference: Buffy112.

Throw Weapon 5 /
Roll: Dexterity + Getting Medieval - 1, or Combat Score - 1. Damage: Varies by weapon.
Notes: Range 2 yards + 2yards/Strength level.
Reference: Buffy113.

Toss 6 / 5
Roll: Strength doubled - 4, or Muscle Score - 4. Damage: Strength. Damage Type: Bash.
Notes: Must Grapple first. Min Strength is 4.
Reference: Buffy113.

Through the Heart
Roll: Combat Maneuver - 3. Damage: Varies by weapon. 4x against humans, 5x against vamps instead of regular damage type multiplier.
Reference: Buffy112.

Dodge 6 / 0
Roll: Dexterity + Acrobatics or Getting Medieval or Kung fu, or Combat Score. Damage: None.
Reference: Buffy110.

Parry 7 / 0
Roll: Dexterity + Kung Fu or Getting Medieval, or Combat Score. Damage: None.
Notes: Defense action, -2 vs. ranged attacks.
Reference: Buffy112.

Big Knife 7 / 10
Damage: 2 x Strength. Damage Type: Slash/stab.
Reference: Buffy118.

Sword 7 / 20
Damage: 4 x Strength. Damage Type: Slash/stab.
Reference: Buffy120.

Stake 7 / 10
Damage: 2 x Strength. Damage Type: Slash/stab.
Reference: Buffy120.

Nice Pistol 10 /16
Damage: 16. Damage Type: Bullet.
Reference: Buffy118.

Heavy wool clothes or leather
Armor Value: 2.
Reference: Buffy241.

Notes
McCallister was a farmer in Virginia with a beautiful wife and 4 daughters and 2 sons.

One night about 7 years ago a beautiful couple arrived and were invited to stay as is customary for the time. About an hour after the arrive, the torture begins. John is made to watch the torture and murder of his family. What is worse is that his oldest daughter is converted into a vampire. They left him alive but injured.

Members of the Innitiative arrived to clean up the mess left behind and he made the choice to join up with the Initiative.

They train him and his first mission is to free his daughter from her fate. He dusts his daughter.

Now his main mission is to kill the vampires that attacted his family.

And if he can't find them. Then any vampire will do... For now...

He wears corrective glasses for his nearsightedness.

Character Sheet by UniForge Version: 1.1.4. Last Modified 2010-02-17 16:26:38