This can be taken at +3,+2,+1,-1,-2 or -3.
It can be taken as an advantage, giving a character a good or very good head for strong drink, or a disadvantage, increasing the likelihood that a character will be affected by drink according to the Booze Table. It is up to the GM to keep track of alcohol consumption and modify the player's fitness and intelligence accordingly on the basis of the Booze table above.
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Copyright Ian Crowther, Sheila Thomas, Victoria Uren 1995-1996