Name: Zayed Khaldi, Race Human (Human bonus attribute: Charisma) Strength 14 (5) 14 +2 Dexterity 14 (5) 14 +2 (+1 at lvl 4, 8) Constitution 14 (5) 14 +2 Intelligence 8 (-2) 8 -1 Wisdom 12 (2) 12 +1 Charisma 14 (5) +2 = 16 +3 (+1 at lvl 12) Favored Class: sorcerer (+1 hit point each opportunity) Plan (in order): Barbarian 1, Sorcerer 6, Eldritch Knight 5 Skills: Barbarian: Acrobatics, Handle Animal, Intimidate, Survival, Sorcerer and Eldritch Knight: Acrobatics, Intimidate Hit points: 17 for the barbarian level 1, 7 for the first two sorcerer levels, 8 for sorcerer levels beyond the first two. 9 per eldritch knight level Nationality: Qadiran, Alignment: True Neutral, Languages: Common, Qadiran Traits: Focused Mind (Magic) +2 Trait bonus on Concentration checks, Eastern Mysteries (Qadira) 1x/day +2 to the DC of one spell lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 BAB +1 +1 +2 +2 +3 +3 Fort +2 +2 +2 +3 +3 +3 Ref 0 0 0 +1 +1 +1 Will 0 +2 +3 +3 +4 +4 HP 17 24 31 39 47 55 lvl 7 lvl 8 lvl 9 lvl 10 lvl 11 lvl 12 BAB +4 +5 +6/1 +7/2 +8/3 +9/4 Fort +4 +5 +5 +6 +6 +7 Ref +2 +2 +3 +3 +3 +4 Will +5 +5 +6 +6 +6 +7 HP 63 72 81 90 99 108 Feats / abilities with level: 1 Barbarian 1: Level 1 Feat: Toughness Human Bonus Feat: Nimble Moves Fast Movement Rage (6 rounds per day) 2 Sorcerer 1: Bloodline (Abyssal) Bloodline Power (Claws, 6 rounds per day) Eschew Materials Bloodline Arcana (Summoned Creatures get 1 DR/Good) Effective Caster Level 1 (4) Cantrip Known: Detect Magic Cantrip Known: Light Cantrip Known: Message Cantrip Known: Read Magic 1st Circle Known: Mage Armor 1st Circle Known: Ray of Enfeeblement 3 Sorcerer 2: Level 3 Feat: Power Attack Effective Caster Level 2 (5) Cantrip Known: Mage Hand 4 Sorcerer 3: Effective Caster Level 3 (6) Bonus Spell: (1st) Cause Fear Bloodline Power (Resist 5 electricity, +2 save vs poison) 1st Circle Known: Shield 5 Sorcerer 4: Level 5 Feat: Arcane Strike Bloodline Arcana (Summoned Creatures get 2 DR/Good) Effective Caster Level 4 (7, 4) 1st Circle Trade: Cantrip Known: Prestidigitation 2nd Circle Known: Scorching Ray 6 Sorcerer 5: Effective Caster Level 5 (7,5) Bloodline Power (Claws now considered magic weapons) (Arcane Strike +2 damage) Bonus Spell: (2nd) Bull's Strength 1st Circle Known: Enlarge Person 2nd Circle Known: Mirror Image 7 Sorcerer 6: Level 7 Feat: Acrobatic Steps Bloodline Arcana (Summoned Creatures get 3 DR/Good) Effective Caster Level 6 (7,6,4) (Power Attack -2 to hit, +4/+6 damage) 2nd Circle Trade: Cantrip Known: Detect Poison 3rd Circle Known: Fireball 8 Eldritch Kight 1: Eldritch Kight Fighter Feat: Combat Reflexes Diverse Training 9 Eldritch Knight 2: Level 9 Feat: Furious Focus Effective Caster Level 7 (7,7,5) 1st Circle Known: Comprehend Languages 2nd Circle Known: Cat's Grace 3rd Circle Known: Fly 10 Eldritch Knight 3: Effective Caster Level 8 (7,7,6,3) 3rd Circle Trade: Cantrip Known: Ghost Sound 4th Circle Known: Greater Invisibility 11 Eldritch Knight 4: Level 11 Feat: Extra Rage Effective Caster Level 9 (7,7,7,4) (Power Attack -3 to hit, +6/+9 damage) 2nd Circle Known: Defensive Shock 3rd Circle Known: Haste 4th Circle Known: Summon Monster IV 12 Eldritch Knight 5: Eldritch Kight Fighter Feat: Cleave Effective Caster Level 10 (7,7,7,5,3) (Arcane Strike +3 damage) 4th Circle Trade: Summon Monster IV -> Black Tentacles Cantrip Known: Mending 5th Circle Known: Beast Shape III