Name: Dionio Groza, Gospodin	Played By: Scott David Gray	PFS: #14034-1510
Ancestry: Human (Varisian)	Gender: Male	Age: 32
Class: Paladin (Iomedae)	Size: Medium 5'10" 160 lbs

Alignment: Lawful Good + Code of Conduct [never knowingly commit an evil act, never knowingly harm an innocent, must act with honor never cheating lying or taking advantage of others, respect lawful authority and legitimate ruler following laws that do not violate a higher tenet, must never abandon a companion in need dishonor self or refuse a challenge from an equal.]
Background: Esoteric Scion	Home Region: Mendev

AC: 20	TAC: 16

Fort: +6	Reflex: +4	Will: +8

Hit Points: 56

Hero Points: 1/3	Resonance: 5 [4]	Spell Points: 4

Per Day:
Staff of Healing [3/3]: OOO [also use a resonance]

Limited Use:
Wand of Healing [10/10]: OOOOO OOOOO [also use a resonance]

Perception: [Expert] +7

Speed: 15'

Languages: Common, Gnoll

Skills:

Str: +4 [18]	Acrobatics: -3	Nature: +5	Esoteric Order of Palatine Lore: +4 [Trained]
Dex: +0 [10]	Arcana: +2	Occultism: +2	Lore:
Con: +1 [12]	Athletics: +4 [Expert]	Performance: +3	Lore:
Int: +0 [10]	Crafting: +4 [Trained]	Religion: +7 [Trained]	Lore:
Wis: +3 [16]	Deception: +3	Society: +2	Lore:
Cha: +1 [12]	Diplomacy: +3	Stealth: -3	Lore:
	Intimidation: +3	Survival: +7 [Trained]	Lore:
	Medicine: +7 [Trained]	Thievery: -3	Lore:

Weapons:
Shifting Disrupting Expert Staff of Minor Healing in Bastard-Sword Form:
+9/+4/-1 to hit	1h: 1d8+4 [2d8+8] S	1h vs undead: 2d8+4 [3d8+8 +1d6 positive] S

2h: 1d12+4 [2d12+8] S	2h vs undead: 2d12+4 [3d12+8 +1d6 positive] S

Free actions:

Maintain Balance [Acrobatics, free] +2

Delay

Drop Item

Speak

Retributive Strike: Melee attack -2 aganst foe who hits an ally [before damage is rolled] success = enfeebled 1 [2 on crit], if foe is struck down no damage to ally.

Shield block [when shield is raised]

Reactions:

Grab Edge [Acrobatics, reaction] +2

Aid [after having prepared to help]

Arrest a Fall

1 Actions:

Recall Knowledge [Arcana, action] +2

Recall Knowledge [Lore, action] +4

Recall Knowledge [Nature, action] +5

Recall Knowledge [Occultism, action] +2

Recall Knowledge [Religion, action] +7

Recall Knowledge [Society, action] +2

Balance [Acrobatics, action] -3

Escape [Acrobatics, action] -3

Tumble through [Acrobatics, action] -3

Break Grapple [Athletics, action] +4 [May take 15]

Break Open [Athletics, action] +4 [May take 15]

Climb [Athletics, action] +4 [May take 15]

Grapple [Athletics, action] +4 [May take 15]

Shove [Athletics, action] +4 [May take 15]

Swim [Athletics, action] +4 [May take 15]

Trip [Athletics, action] +4 [May take 15]

Create a Diversion [Deception, action] +3

Lie [Deception, action] +3

Request [Diplomacy, action] +3

Demoralize [Intimidation, action] +3

Administer First Aid [Medicine, action] +7

Command an Animal [Nature, action] +3

Handle an Animal [Nature, action] +3

Perform [Performance, action] +3

Conceal an Object [Stealth, action] -3

Hide [Stealth, action] -3

Sneak [Stealth, action] -3

Palm an Object [Thievery, action] -3

Steal an Object [Thievery, action] -3

Disarm [Athletics, trained, action] -3

High Jump [Athletics, action] +4 [May take 15]

Long Jump [Athletics, action] +4 [May take 15]

Treat Poison [Medicine, trained, action] +7

Cover Tracks [Survival, trained, action] +7

Track [Survival, trained, action] +7

Material casting [free hand]

Somatic casting [ Free hand]

Verbal casting [Loud clear voice]

Lay on Hands [1 spell point, touch cast, may use weapon for touch cast] Ally gains 1d6+2 hit points and +1 conditional bonus AC 1 round; undead takes 1d6+2 hit points and -1 conditional penalty to AC

Weapon surge [1 spell point]: Increase item bonus of own weapon by +1 [+1 to hit +1 die damage]

Cast Shield cantrip S, Raise Shield

Heal from Staff or wand, S [1 charge, 1 resonance] 1d8+4 hit points touch [Undead Fort save for 1/2, DC 17]

Assist

Crawl

Drop Prone

Interact

Leap

Seek

Stand

Step

Stride

Strike

Take Cover

Breathe Deep

Mount

Point Out

2 Actions:

Ready

Cast Light cantrip S,V

Heal from Staff or wand, S,V [1 charge, 1 resonance] 1d8+4 hit points 1 target within 30' [Undead Fort save for 1/2, DC 17]

Stabilize from Staff, S,V [1 resonance] target goes from 0 hit points to 1 hit point

3 Actions:

Activities:

Squeeze [Acrobatics, activity] -3

Repair [Crafting, activity] +4

Impersonate [Deception, activity] +3

Gather Information [Diplomacy, activity] +3

Make an Impression [Diplomacy, activity] +3

Coerce [Intimidation, activity] +3

Subsist on the Streets [Society, activity] +2

Sense Direction [Survival, activity] +7

Survive in the Wild [Survival, activity] +7

Craft [Crafting, trained, activity] +4

Treat Disease [Medicine, trained, activity] +7

Identify Magic [Religion, trained, activity] +7 [only takes 10 minutes]

Learn Divine Spell [Religion, trained, activity] +7

Read Scripture [Religion, trained, activity] +7

Practice a Trade [Lore, trained, activity] +4

Prepare for Battle [3 spell points] Self and ally use higher of tw intitiative rolls; ends if used again, if initiative is rolled, or if a rest is taken

Heal from Staff or wand, S,VM [1 charge, 1 resonance] 1d8+4 hit points all living or undead targets within 30' [Undead Fort save for 1/2, DC 17]

Scott Gray

2009-04-16T11:32:02.64